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Коды к игре Duke Nukem Manhattan Project
Находим файл конфигурации игры:
/Duke Nukem - Manhattan Project/duke/base/config.cfg
Там есть несколько "разделов", типа uset, bind_cmd... Так вот, в конце списка "bind_cmd" вставляем такую строку:
bind_cmd F12 "ui t console:system_01" 1
то есть весь список выглядит так :
# prism3d variable config data
uset g_dval9 "0"
uset g_dval8 "0"
uset g_dval7 "0"
uset g_dval6 "0"
uset g_dval5 "0"
uset g_dval4 "0"
uset g_dval3 "0"
uset g_dval2 "0"
uset g_dval1 "0"
uset g_dval0 "0"
uset g_cam_fly_spin "10"
uset g_cam_fly_speed "1000"
uset g_p_hover "0"
uset g_cd_drive "G:"
uset g_autoswitch "1"
uset g_zoom_type "0"
uset g_effects "2"
uset g_shadows "1"
uset g_fps "0"
uset g_rpg "0"
uset g_map_info "0"
uset g_hint_level "1"
uset g_hint_arrows "1"
uset g_gore_pass ""
uset g_gore "1"
uset g_demo "2"
uset g_hud "1"
uset g_minicon "0"
uset g_debug "0"
uset ds8_mix_channels "2"
uset ds8_mix_depth "16"
uset ds8_mix_rate "44100"
uset ds8_3d_emulated "0"
uset ds8_sfx_enabled "1"
uset ds8_music_enabled "1"
uset ds8_balance "0.5"
uset ds8_sfx_volume "1.000000"
uset ds8_music_volume "0.600000"
uset ds8_reverse_stereo "0"
uset dx8_acc_tmatrix "1"
uset dx8_displayrefresh "0"
uset dx8_tex_square "0"
uset dx8_lod_bias "1"
uset dx8_tnl "1"
uset dx8_rfog "1"
uset dx8_pfog "1"
uset dx8_tex_filter "5"
uset dx8_tex_detail "0"
uset dx8_tex_quality "0"
uset dx8_gamma "0.400000"
uset dx8_fullscreen "1"
uset gl_acc_envmap "1"
uset gl_acc_tmatrix "1"
uset gl_lod_bias "1"
uset gl_range_elements "0"
uset gl_ext_env_add "0"
uset gl_ext_edge_clamp "0"
uset gl_compress_s3tc "0"
uset gl_compress "0"
uset gl_automip "0"
uset gl_cva "1"
uset gl_ext_multitexture ""
uset gl_sync "1"
uset gl_displayrefresh "0"
uset gl_tex_filter "4"
uset gl_tex_detail "0"
uset gl_tex_quality "0"
uset gl_gamma "1.000000"
uset gl_fullscreen "1"
uset net_tick "0.03"
uset s_device "ds8"
uset s_mix_channels "2"
uset s_mix_depth "16"
uset s_mix_rate "1.0"
uset s_3d_emulated "0"
uset s_sfx_enabled "1"
uset s_music_enabled "1"
uset s_balance "0.5"
uset s_sfx_scheme "0"
uset s_music_scheme "0"
uset s_sfx_volume "1.0"
uset s_music_volume "1.0"
uset s_reverse_stereo "0"
uset r_tex_filter "4"
uset r_tex_detail "0"
uset r_tex_quality "0"
uset r_renderer "SiS 650_651_M650_M652_740"
uset r_device "dx8"
uset r_mode "800x600x32"
uset i_feedback "0"
uset i_joystick2 "0"
uset i_joystick1 "0"
uset i_grabpointer "1"
uset m_invert "0"
uset m_sensitivity "1.0"
uset m_filter "0"
# prism3d bind config data
bind_cmd esc "escape" 1
bind_cmd 1 "weap 0"
bind_cmd 2 "weap 1"
bind_cmd 3 "weap 2"
bind_cmd 4 "weap 3"
bind_cmd 5 "weap 4"
bind_cmd 6 "weap 5"
bind_cmd 7 "weap 6"
bind_cmd 8 "weap 7"
bind_cmd 9 "weap 8"
bind_cmd 0 "weap 9"
bind_cmd - "uset g_hud 2"
bind_cmd = "uset g_hud 1"
bind_cmd ` "ui t console:system_01" 1
bind_cmd f1 "help" 1
bind_cmd f5 "quicksave"
bind_cmd f9 "quickload"
bind_cmd f10 "restart"
bind_cmd num7 "weap 6"
bind_cmd num8 "weap 7"
bind_cmd num9 "weap 8"
bind_cmd num4 "weap 3"
bind_cmd num5 "weap 4"
bind_cmd num6 "weap 5"
bind_cmd num1 "weap 0"
bind_cmd num2 "weap 1"
bind_cmd num3 "weap 2"
bind_cmd num0 "weap 9"
bind_cmd f11 "screenshot" 1
bind_cmd f12 "ui t console:system_01" 1
bind_imp w "up"
bind_imp lctrl "kick"
bind_imp a "left"
bind_imp z "pipebomb"
bind_imp x "zoom"
bind_imp c "down"
bind_imp , "prev"
bind_imp . "next"
bind_imp lalt "look"
bind_imp space "jump"
bind_imp num1 "prev"
bind_imp num0 "next"
bind_imp rctrl "look"
bind_imp uarrow "up"
bind_imp larrow "left"
bind_imp rarrow "right"
bind_imp darrow "down"
bind_imp mouse1 "attack"
bind_imp mouse3 "right"
bind_imp js_b1 "jump"
bind_imp js_b2 "attack"
bind_imp js_b3 "kick"
bind_imp js_b4 "pipebomb"
bind_imp js_b5 "zoom"
bind_imp js_b6 "look"
bind_imp js_b7 "prev"
bind_imp js_b8 "next"
bind_imp js_left "left"
bind_imp js_right "right"
bind_imp js_up "up"
bind_imp js_down "down"
После чего, в игре, тильдой или F12 вызываем консоль, и... Дальше все как обычно:)
Чит-команды: (вызвать в игре консоль и ввести команду)
give health - даёт здоровье
give power - даёт силу
give nuke - даёт жизнь
give ammo - даёт патроны
give weapon - даёт оружие
give bomb - даёт диффузную бомбу
give keys - даёт ключ
give forcefield - даёт временно защитное поле
give berserk - даёт временно сверхсилу
give jetpack - даёт временно ракетный ранец
give kill - даёт одно убийство
give all - даёт всё
give secret - даёт секрет
overkill - убирает монстров
camera camera - позволяет перемещать камеру и осматривать окрестности
camera player - обычный режим камеры
Некоторые команды: exit, quit, pause,help, give, screenshot, new,
quicksave, quickload, use, record, load, map....
Переключатели:
toggle r_timings
toggle r_stats
toggle g_debug - режим отладки
toggle g_p_god - режим бога
toggle g_fps - режим шутера от первого лица
toggle g_rpg - ? (видно одни ноги)
toggle g_map_info - в правом углу - имя текущей карты
toggle g_minicon - режим миниконсоли (только вывод)
toggle g_gore - режим крови
/Duke Nukem - Manhattan Project/duke/base/config.cfg
Там есть несколько "разделов", типа uset, bind_cmd... Так вот, в конце списка "bind_cmd" вставляем такую строку:
bind_cmd F12 "ui t console:system_01" 1
то есть весь список выглядит так :
# prism3d variable config data
uset g_dval9 "0"
uset g_dval8 "0"
uset g_dval7 "0"
uset g_dval6 "0"
uset g_dval5 "0"
uset g_dval4 "0"
uset g_dval3 "0"
uset g_dval2 "0"
uset g_dval1 "0"
uset g_dval0 "0"
uset g_cam_fly_spin "10"
uset g_cam_fly_speed "1000"
uset g_p_hover "0"
uset g_cd_drive "G:"
uset g_autoswitch "1"
uset g_zoom_type "0"
uset g_effects "2"
uset g_shadows "1"
uset g_fps "0"
uset g_rpg "0"
uset g_map_info "0"
uset g_hint_level "1"
uset g_hint_arrows "1"
uset g_gore_pass ""
uset g_gore "1"
uset g_demo "2"
uset g_hud "1"
uset g_minicon "0"
uset g_debug "0"
uset ds8_mix_channels "2"
uset ds8_mix_depth "16"
uset ds8_mix_rate "44100"
uset ds8_3d_emulated "0"
uset ds8_sfx_enabled "1"
uset ds8_music_enabled "1"
uset ds8_balance "0.5"
uset ds8_sfx_volume "1.000000"
uset ds8_music_volume "0.600000"
uset ds8_reverse_stereo "0"
uset dx8_acc_tmatrix "1"
uset dx8_displayrefresh "0"
uset dx8_tex_square "0"
uset dx8_lod_bias "1"
uset dx8_tnl "1"
uset dx8_rfog "1"
uset dx8_pfog "1"
uset dx8_tex_filter "5"
uset dx8_tex_detail "0"
uset dx8_tex_quality "0"
uset dx8_gamma "0.400000"
uset dx8_fullscreen "1"
uset gl_acc_envmap "1"
uset gl_acc_tmatrix "1"
uset gl_lod_bias "1"
uset gl_range_elements "0"
uset gl_ext_env_add "0"
uset gl_ext_edge_clamp "0"
uset gl_compress_s3tc "0"
uset gl_compress "0"
uset gl_automip "0"
uset gl_cva "1"
uset gl_ext_multitexture ""
uset gl_sync "1"
uset gl_displayrefresh "0"
uset gl_tex_filter "4"
uset gl_tex_detail "0"
uset gl_tex_quality "0"
uset gl_gamma "1.000000"
uset gl_fullscreen "1"
uset net_tick "0.03"
uset s_device "ds8"
uset s_mix_channels "2"
uset s_mix_depth "16"
uset s_mix_rate "1.0"
uset s_3d_emulated "0"
uset s_sfx_enabled "1"
uset s_music_enabled "1"
uset s_balance "0.5"
uset s_sfx_scheme "0"
uset s_music_scheme "0"
uset s_sfx_volume "1.0"
uset s_music_volume "1.0"
uset s_reverse_stereo "0"
uset r_tex_filter "4"
uset r_tex_detail "0"
uset r_tex_quality "0"
uset r_renderer "SiS 650_651_M650_M652_740"
uset r_device "dx8"
uset r_mode "800x600x32"
uset i_feedback "0"
uset i_joystick2 "0"
uset i_joystick1 "0"
uset i_grabpointer "1"
uset m_invert "0"
uset m_sensitivity "1.0"
uset m_filter "0"
# prism3d bind config data
bind_cmd esc "escape" 1
bind_cmd 1 "weap 0"
bind_cmd 2 "weap 1"
bind_cmd 3 "weap 2"
bind_cmd 4 "weap 3"
bind_cmd 5 "weap 4"
bind_cmd 6 "weap 5"
bind_cmd 7 "weap 6"
bind_cmd 8 "weap 7"
bind_cmd 9 "weap 8"
bind_cmd 0 "weap 9"
bind_cmd - "uset g_hud 2"
bind_cmd = "uset g_hud 1"
bind_cmd ` "ui t console:system_01" 1
bind_cmd f1 "help" 1
bind_cmd f5 "quicksave"
bind_cmd f9 "quickload"
bind_cmd f10 "restart"
bind_cmd num7 "weap 6"
bind_cmd num8 "weap 7"
bind_cmd num9 "weap 8"
bind_cmd num4 "weap 3"
bind_cmd num5 "weap 4"
bind_cmd num6 "weap 5"
bind_cmd num1 "weap 0"
bind_cmd num2 "weap 1"
bind_cmd num3 "weap 2"
bind_cmd num0 "weap 9"
bind_cmd f11 "screenshot" 1
bind_cmd f12 "ui t console:system_01" 1
bind_imp w "up"
bind_imp lctrl "kick"
bind_imp a "left"
bind_imp z "pipebomb"
bind_imp x "zoom"
bind_imp c "down"
bind_imp , "prev"
bind_imp . "next"
bind_imp lalt "look"
bind_imp space "jump"
bind_imp num1 "prev"
bind_imp num0 "next"
bind_imp rctrl "look"
bind_imp uarrow "up"
bind_imp larrow "left"
bind_imp rarrow "right"
bind_imp darrow "down"
bind_imp mouse1 "attack"
bind_imp mouse3 "right"
bind_imp js_b1 "jump"
bind_imp js_b2 "attack"
bind_imp js_b3 "kick"
bind_imp js_b4 "pipebomb"
bind_imp js_b5 "zoom"
bind_imp js_b6 "look"
bind_imp js_b7 "prev"
bind_imp js_b8 "next"
bind_imp js_left "left"
bind_imp js_right "right"
bind_imp js_up "up"
bind_imp js_down "down"
После чего, в игре, тильдой или F12 вызываем консоль, и... Дальше все как обычно:)
Чит-команды: (вызвать в игре консоль и ввести команду)
give health - даёт здоровье
give power - даёт силу
give nuke - даёт жизнь
give ammo - даёт патроны
give weapon - даёт оружие
give bomb - даёт диффузную бомбу
give keys - даёт ключ
give forcefield - даёт временно защитное поле
give berserk - даёт временно сверхсилу
give jetpack - даёт временно ракетный ранец
give kill - даёт одно убийство
give all - даёт всё
give secret - даёт секрет
overkill - убирает монстров
camera camera - позволяет перемещать камеру и осматривать окрестности
camera player - обычный режим камеры
Некоторые команды: exit, quit, pause,help, give, screenshot, new,
quicksave, quickload, use, record, load, map....
Переключатели:
toggle r_timings
toggle r_stats
toggle g_debug - режим отладки
toggle g_p_god - режим бога
toggle g_fps - режим шутера от первого лица
toggle g_rpg - ? (видно одни ноги)
toggle g_map_info - в правом углу - имя текущей карты
toggle g_minicon - режим миниконсоли (только вывод)
toggle g_gore - режим крови
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